Messing with P5Sunflow

Cube Explosion

Ray tracing is the CG rendering technique used in Pixar movies and most other broadcast quality CG. Basically it bounces millions of virtual photons around the scene to simulate how objects reflect light and cast shadows on each other. This produces super realistic images at the cost of being very computationally expensive.

P5Sunflow is a Processing version of the SunFlow open source Java ray tracing implementation created by Mark Chadwick.

P5Sunflow produces images with creamy shadows and a solid sculptural feel that are quite different to anything you can achieve with most real-time 3D engines. Unfortunately rendering times are really slow. The videos below are overnight renders. I’d be interested to find out if there is some kind of ‘fake’ ray tracing that produces similar results quicker.

Click through to see the HD and downloadable QuickTime versions. These work well looped in QT.


Cube Wall from felixturner on Vimeo.


Sunflow Phase Towers from felixturner on Vimeo.

You can download the Processing sketch for the cube wall animation here. To use it you need to install the P5Sunflow library as described here. To run P5Sunflow you need to use the version of Processing that comes without Java, since it requires Java v1.5 and Processing comes with Java1.4.

Leave a Reply




Created by DesignForWeb company. All rights reserved © 2007-2010. Check also the iPhone / iPad developers blog
Disclaimer
The materials collected in this blog were taken from open access sources. We try our best to preserve the copyrights of original authors and clearly state the authorship as well as link to original source website where it's possible. Please leave your comment if you feel offended by any post or if you dispose of any information about breach of copyright law in this blog. We will do our best to resolve the situation immediately.